You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This was an assault on a x25. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. In 3. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Finally, the focused arc emitter is very good, particularly because it never misses. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Join. Arc Emitters: tech_arc_emitter_1. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Go to Stellaris r/Stellaris. NK_2024 Collective Consciousness • 3 yr. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. But even then I will tend to go Giga if there. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. Tier 1 armor and shields unless I'm rolling in alloys. Arc Emitters are only good against the Contingency. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. If you can’t find any CL simply go with Kinetic Artillery. How does hardening actually work? Certain utility components give hardening effects. Enemy with balanced defenses: Giga cannon + Neutron launchers. Members Online. g. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Don't even research them. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. I do not have void cloud lightning due to another empire wiping out the void clouds first. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Battleships: don’t field any until unlocking the spinal mount bow. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. And switch to Focused Arc Emitters for Contingency and AEs . Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. 相关页面: 舰船组件. I don't play multiplayer. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. However, once shields are down it's the weakest of the spinal mount weapons. 47 votes, 30 comments. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. I have. That's putting them at a huge advantage. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Stellaris > General Discussions > Topic Details. I feel that they are insignificant to the equation. Arc Emitter + Strike Craft is surprisingly decent, by the way. Go to Stellaris r/Stellaris. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Just remember to only fight at max distance or. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Optimize or mix defences as you desire. That leaves you with lances or arc. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Got them in 2240 ish. Regenerative Hull isn't particularly good in my view. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Business, Economics, and Finance. They have huge armor and even bigger shields and tiny hull. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Synergizes well with the Carriers core. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. arc emitter fires once in 8. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). You need a few from every weapon or you are handicapping yourself. Basically anything hit by them dies. I generally use artillery Titans with the nanobot cloud aura. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Corvettes equipped with Torpedoes also do well against them. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 12. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Using crystal plating to improve hull points doesn’t work enough. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. For most of the crises in general what I. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Agree about the importance of penetration. And so far they dealt with corvette swarms of AI beautifully. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. First, range. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). For their X-Slot weapons, they use Focused Arc Emitters. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. All of the weapons are shield penetrating. A small amount of Point Defense defends against Torpedoes and. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. What happens to the 25% damage of. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. It's contextual really. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. 维护. It's not nearly as wasteful as it looks. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Focused Arc Emitter + Cloud Lightning Battleship. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. e. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. Sorry for super late reply, haven’t had the time to hop on stellaris until. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. 394K subscribers in the Stellaris community. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Bottom row mix armir and shield. Get cloud lightning. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. On paper Cloud Lightning looks good, but its damage output is pathetically low. FAE stands for Focused Arc Emitter. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Lastly, we have the Focused Arc Emitter which is weird. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. (Your call on if you want a spinal or a third hangar on your carrier BBs. However, I don't do this nearly as much since the Strike Craft buff. . 3. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Also, since they all have a cool down of approximately 8 ticks, average. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. There is no best weapon. Ishau Apr 8, 2019 @ 5:51pm. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. This page was last edited on 14 October 2017, at 11:50. Design E: Arc Emitter, Flak Cannons. That way, you just research lasers and armor and you’ll have high ehp from research. Weapons: teir 2 kinetic artillery x3. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Many people seem to think you need 'mixed fleets' now but you really don't. They're cheap enough that it's not a big deal. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I tend to try and make them as split and even as possible across the board. 23 votes, 22 comments. research_technology tech_antimatter_power Amoeba Breeding. Hit multiple targets. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. 14 days I always use the focused arc emitters. Higher fleet cap for me usually means add more battleships plus possibly a titan. The more you use, the less you lose. It is cheap, effective, and is good against literally everything until you. Focused Arc Emitters vs Tachyon Lance 2. Tachyons are good overall, especially against armour. Cloud lightning is essential, and not finding it is a failed run. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. In singleplayer you can just mass these, the AI will never counter them. 1 Focused Arc Emitter;. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. AEs usually have high shield and armor and penetratives just don't care. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. So it's year 2412 and I'm at 170k fleet power. A small amount of Point Defense defends against Torpedoes and. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. The Hangar bow and Broadside stern are incredibly underpowered. 2 days faster than the Arc. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. There's even an argument for picking the lowest tier engines to save on alloys. Carrier battleships can counter most anything. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Europa Universalis IV: Tech Support. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). Battleships with arc emitters and neutron launchers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. ago. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. However in Stellaris, the way it works is that Battleships are. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 92, which is lower than our. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Typee Major. 75. There is actually an easier way than that. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. There is no “If Stellaris was real…” since it’s. 60sec cooldown | 100% Acc. Cloud Lightning is underrated in 1. 2m damage per 4 days, so. Focused Arc Emitters: tech_arc_emitter_2. Always use the Focused Arc Emitter. This mod also adds two new. The Contingency are balanced, just try to hit them with as much power as you can. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. 38. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Members Online •. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. In the only run I got them I had a total of 15. 60sec cooldown | 100% Acc. | 105. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. For your titans and juggernauts? The aura is basically the only thing that matters. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. For the auxiliary slots i do afterburners. It further continues to spawn 350k fleets quite fast. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. While it seems good, it's actually better to use. 50% get to the shield. Probably artillery is better. 40 corvettes in one fleet is plenty. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Tho i have yet too see anything beat Arc Emitter spamm. 花费:2293. Many people seem to think you. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. Also because there is no hull repeatable so it has become an even bigger issue late game. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Go to Stellaris r/Stellaris. dmg Tachyon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. View community ranking In the Top 1% of largest communities on Reddit. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Copy Copy tech_antimatter_power. 12000. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Copy Copy tech_arc_emitter_2. And 5x T5 large shields and 1 T5 armor. 维护. 1) Tachyons have signifantly more raw dps then arc emitters : 24. So what do you think about this composition against AI:386. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. ago. But, I can’t use my focused arc emitters anymore; they were replaced with. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Reply. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Larger kinetic didn't do so. Stellaris Dev Diary #312 -. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. PD destroyers with neutron launchers and pd lasers. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Rare resource cost? neglible compared to everything else on a battleship. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Stellaris Dev Diary #312 - 3. Mar 1, 2018. Not enough power for 6 shields. g. 64 dpd Means a combined damage output of 150. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. I'm a veteran of Stellaris, playing since super early days. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Repeatables for Focused Arc Emitters and Cloud Lightning . Go to Stellaris r/Stellaris. In singleplayer you can just mass these, the AI will never counter them. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. This isn't. Home; Guides;. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. HP: 12,456. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. You need strong enough fleets to take down their starbases with no losses. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. In singleplayer you can just mass these, the AI will never counter them. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. . Just the same options again and again. Launchers, the Marauders are the median weapon so it will prefer 100 range. This page was last edited on 14 October 2017, at 11:50. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Imo, Giga Cannon. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. These completely bypass both shield and armour making them great at fighting other ships. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). However, lances have 10% higher chance to hit (85% base vs 75%). 花1分钟创建用户后就能进行编辑 :) 登录 注册. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. 84 Avg. Helican Jul 19, 2016 @ 9:11am. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Is it the Focused Arc Emitter o. Example: I clear the Enigmatic Fortress chain and unlock the research. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Arc Emitters are great if you stack a fleet with them.